Humanity is the dominant race of the Tellurian continent. Several distinct ethnic and cultural groups exist. Regardless of cultural, ethnic, or political differences humans remain essentially the same in terms of lifespan, capability and potential.
• Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
• Human base land speed is 30 feet.
• 1 extra feat at 1st level.
• 4 extra skill points at 1st level and 1 extra skill point at each additional level.
• Automatic Language: racial or regional language. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
• Favored Class: Any. When determining whether a multi-class human takes an experience point penalty, his or her highest-level class does not count.
Domani – Indigenous to the south coastal and temperate regions of Terrene the Domani are fair skinned, dark haired people, tending towards medium height. Hair and eye colors span the breadth of human range, but tend towards earthier shades. The Domani are credited with great scholarly works and gifts of language.
Optional: Domani may choose at character creation one knowledge skill as a preferred skill, which will be a class skill hence. If the knowledge chosen is already a class skill it will receive a one time +2 miscellaneous bonus.
Szvagany – The Szvagany are a nomadic people who travel the breadth of Terrene and Ca’mael. They are slender, and dark skinned, with exotic features and seductive mannerisms. The Szvagany are known throughout the nations as peddlers and performers and are hated and feared by many, though loved by the far flung communities that rely on them for news and exotic goods. Szvagany are clannish, strongly protective of their kin, though often apathetic to those who are not.
Optional: Szvagany may choose one craft or performance skill as a class skill, and remain one hence. If the skill chosen is already a class skill it will receive a one time +2 miscellaneous bonus.
Eisenhar – The Eisenhar are a proud people, tall and fair skinned, with eyes the colors of gems. The Eisenhar are indigeonous to the northern reaches of Haarvarast, in lands now lost to Man, consumed by an ancient and elemental evil. Now the Eisenhar congregate mostly in the regions of Rosevale, the mountains of Liram Nuir and Dartmouth, though they may be found throughout the lands of Terrene. Eisenhar are noted for their stoic natures and courage, as well as their battle prowress.
Optional: At first level Eisenhar receive a +2 bonus to will saves due to their strong cultural need to preserver.
Optional: Small humans – humans of lesser stature may choose to represent themselves mechanically in one of two ways. They may choose to use the standard human skill package and add the following template, or they may choose to use the Little Folk racial profile below.
Small Characters -
A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A Small character’s carrying capacity is three-quarters of that of a Medium character.
A Small character generally moves about two-thirds as fast as a Medium character.
A Small character must use smaller weapons than a Medium character.
Little Folk – The little folk are of Man, and while families and even clans of the folk exist, they are not bound to one culture or region. The Little Folk are as wide and varied as any man. Due to their often overlooked or ridiculed place in society many, but hardly all Little Folk that make their way into the world do so as entertainers, criminals or spies.
• +2 Dexterity, –2 Strength.
• Small: As a Small creature, little folk gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
• Halfling base land speed is 20 feet.
• +2 racial bonus on Climb, Jump, and Move Silently, Listen and Bluff skills
• +2 Will save
• Automatic Languages: Common and Halfling. Bonus Languages: Gutterspeak, szvagany, shiercant.
• Favored Class: Rogue. A multiclass little folk’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Optional: Little Folk may choose to avail themselves of their cultural bonuses, just as any other regional group.